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	 	   Vulcar Ingot from Grand Theft Auto V 
		Converted to GTA SA and edited by M4k3
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			        Information:
Converted straight from GTA V with some minor changes and fixes.
Since there aren't really any tuning parts in GTA V, I've converted the VD90R tuning parts from GTA IV (except for the hood).
These parts are optional and they won't probably work in SAMP or MTA.

Doesn't replace any vehicle by default. Nevertheless, you can always replace Solair or any other vehicle.

Features:
-Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake lights, fog lights, brake hubs). 
If you don't use ImVehFt I advise you to add vehgenbrakehub.png into your vehicle.txd with any TXD Editor (or use it to replace texture with the same name in ingot.txd).
-Can be tuned in Transfender. VD90R tuning parts are optional (more info in another ReadMe inside VD90R folder).
-Custom collision, settings, flat shadow. Chassis_vlo converted from GTA V.
-Petrol cap and GTA SA numberplates.
-Wheels have correct size in SAMP (if Solair is the replaced vehicle)
-Realistic enviroment reflection. More intensive reflection textures are in bonus folder (mostly meant for GFXhack users).
-Realistic damage model.
-Low DFF and TXD sizes.

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				Settings:
Handling.cfg:
INGOT 1400.0 5500.0 2.3 0.0 0.0 -0.1 75 0.73 0.71 0.50 5 210.0 25.0 62.0 F P 5.0 0.47 1 30.0 1.2 0.1 0.0 0.27 -0.17 0.5 0.2 0.24 0.32 18000 20 01000000 1 1 0

Vehicles.ide:
612, 	ingot, 	ingot, 	car, 		INGOT, 	INGOT, 	null,	normal,		7, 	0,	0,		-1, 0.72, 0.72,		0

Carmods.dat:
ingot, bnt_b_sc_m, bnt_b_sc_l, exh_b_l, exh_b_ts, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_mar_m, spl_b_bar_m, spl_b_bbr_m, wg_l_b_ssk

Carcols.dat. Add in "car4" section (if you're going to replace any vehicle, make sure to remove the line of the vehicle in "car" section first)
ingot, 11,0,1,25, 7,7,1,25, 83,83,1,25, 77,77,1,25, 15,36,1,25, 55,75,1,25, 36,15,1,25, 30,30,1,25

The next changes are not required if you have replaced an existing vehicle (like Solair):

Cargrp.dat. Add "ingot" in the following lines:
#POPCYCLE_GROUP_CASUAL_AVERAGE
#POPCYCLE_GROUP_OUT_OF_TOWN_FACTORY
#POPCYCLE_GROUP_AIRCREW

gtasa_vehicleAudioSettings.cfg:
ingot                                      0             8      7      0         0.78         1.0          3         1.12246      2           0          11         0           4                 0.0

Create new vehicles.fxt in "CLEO\CLEO_TEXT" or add in existing one the following line:
INGOT Vulcar_Ingot

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				Links:
Tutorial "How to add new cars without replacing" by Junior_Djjr: http://gtaforums.com/topic/832297-satut-how-to-add-new-cars-without-replacing/
Tutorial "Add really new vehicles" by Automan: http://gtaforums.com/topic/753344-satuttoo-add-really-new-vehicles/

Download the latest ImVehFt (IVF) by DK22Pac: http://gtaforums.com/topic/528175-improved-vehicle-features/
Download color & paintjob selector by Sebrilia  (to change all 4 car colors, install the 5th paintjob): http://www.gtainside.com/en/sanandreas/mods/81464-colors-paintjobs-selector/